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So, when the need arises the rules allow you to "...disable one of the ship's weapons..."
Once disabled you could redirect the power to another system, like the engine, adding 1 movement to the ship.
So.. my question is what is "one of the ship's weapons"?
If the vessel has just a single laser cannon, the answer is obvious. If the ship has something like "Blaster Cannon(2)", does the action disable both?
Some vessels have their weapons grouped, like a star destroyer...
Weapon : Turbolasers(60)
Weapon : Point Laser Cannon(40)
Weapon : Ion Cannon(60)
Weapon : Tractor Beam(10)
Would you have to disable the whole group to get enough power to re-direct? I would say yes. If you only had to disable a single gun out of a group, then the Star Destroyer would be the fastest ship in the galaxy if it disabled all its weapons. It could move 173 squares per action! Yikes.
What about disabling a portion of a group? Like, if the turbolasers are organized into 12 batteries, could you get any benefit from disabling a single battery?
Again I'd say no because of the potential for the Star Destroy to go so fast. I would allow the players to disable half of the weapons in two separate weapon systems and gain a benefit.
Thoughts?
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